Props
Objects that belong to an animation — a cup being picked up, sparks on impact.
Note: Like the whole Animation Studio, props belong to the Creator DLC. An animation with props shows the watermark in the free version while it plays.
Two routes
- An object of its own — a shape or model that exists only in this animation
- Driving an existing object — an object in the scene is addressed by name and moved by the animation
Take over object … copies a scene object (a particle system, say) into the animation; the original stays in the scene.
Prop keyframes
A prop's keyframe holds:
- Its transform (position, rotation in degrees, size)
- on bone — which avatar bone it hangs from as of here ("—" = free in the scene). That is how "grabbing" becomes a keyframe.
- visible — how it is faded in and out over time
TODO: A step-by-step example: the cup is on the table, gets picked up, gets put back down.