Audio and voice
Voice changer, soundboard and the virtual microphone.
The audio area lives in the editor under Sound and can be popped out into a window of its own — that way it stays usable in recording mode.
Two separate stages
- Voice — who is speaking (character DSP or AI voice)
- Effects — where and with what (cave, radio, monster …)
The two are independent and can be combined freely.
Where the audio goes
- To the app's audio output — capture it in OBS as application audio
- Or as a virtual microphone for Discord and OBS