Audio and voiceFree

Voice changer, soundboard and the virtual microphone.

The audio area lives in the editor under Sound and can be popped out into a window of its own — that way it stays usable in recording mode.

Two separate stages

  1. Voice — who is speaking (character DSP or AI voice)
  2. Effects — where and with what (cave, radio, monster …)

The two are independent and can be combined freely.

Where the audio goes

  • To the app's audio output — capture it in OBS as application audio
  • Or as a virtual microphone for Discord and OBS