Body collisionFree

Keeps hands and forearms out of your own body.

Off by default, because it costs frame rate.

Two methods

  • Tracker (light) — computed in the tracker, cheap
  • Avatar / physics — computed on the model, more accurate [experimentell]

What can be fenced off

OptionEffect
Body width / depth / heightThe torso box, relative to shoulders and torso
Arms do not intersectForearms stay apart
Hands stay out of the headA head sphere with its own radius
Hands stay out of the chestWith an adjustable size
Hands dent the chestA soft reaction instead of a hard limit
Intensityhard ↔ soft

Seeing the hitbox

Show hitbox as a 3D cube displays the box in the editor — the quickest way to get the measurements right.

TODO: Screenshot with the hitbox visible.