Body collision
Keeps hands and forearms out of your own body.
Off by default, because it costs frame rate.
Two methods
- Tracker (light) — computed in the tracker, cheap
- Avatar / physics — computed on the model, more accurate [experimentell]
What can be fenced off
| Option | Effect |
|---|---|
| Body width / depth / height | The torso box, relative to shoulders and torso |
| Arms do not intersect | Forearms stay apart |
| Hands stay out of the head | A head sphere with its own radius |
| Hands stay out of the chest | With an adjustable size |
| Hands dent the chest | A soft reaction instead of a hard limit |
| Intensity | hard ↔ soft |
Seeing the hitbox
Show hitbox as a 3D cube displays the box in the editor — the quickest way to get the measurements right.
TODO: Screenshot with the hitbox visible.