VRM avatars
Load any VRM model and drive bones, blend shapes and expressions live.
Loading a model
Browse … (.vrm) in the Object tab, or one of the presets (Mizuki, Toru).
TODO: Describe where imported models are copied to and how they show up in model management.
VRM 0 and VRM 1
Both are supported. They differ in which way the rig faces, which Hologramu compensates for internally — nothing changes for you.
Expressions and blend shapes
The VRM emotions (happy, angry, sad, relaxed, surprised) can be triggered by button or key, see Expressions.
Eyes
VRM eye bones are rarely straight. Hologramu computes gaze and limits against the model's rest pose rather than against zero — which is why the eye rotation limit also works on unusual rigs.
TODO: Add a recommendation for the limit.
What a good model brings along
- Cleanly named hair, ear and tail bones (for the physics)
- Blend shapes for the vowels (A/E/I/O/U) and blinking
TODO: List the naming conventions the physics uses to detect chains.