Gravity and collisionFree

How hard everything is pulled down — and what bumps into what.

GravityFree

Its own strength per avatar. Applies to every chain (hair, ears, tail) and to accessory pendulums.

Collision groupsFree

An object belongs to one or more groups; only things in the same group collide.

Collision groups also decide which objects particles can hit.

TODO: Write out an example with two groups (hair against body, particles against the floor).

Reset positionFree

Puts the avatar back when physics or tracking has moved it.