Ears and tailFree

The same chain simulation as the hair, only on different bones.

Turning it on

Per area (ears, tail):

  • Enable physics
  • Collides with the body

Together with idle motion

The idle animation does not move the bones but the rest pose of the chain — so an ear twitch and a tail wave travel through the physics, which is what makes them look soft.

Detection

Ear and tail bones are found through name patterns, much like beards and ponytails.

TODO: List the patterns; add a note for models where nothing is detected.

Tail spin

The "happy + tail spin" expression turns the tail a full circle, see Expressions.