Hair
Two simulation modes, one goal: hair that moves along instead of sticking.
Simulation mode
- Simple (sway) — cheap, tilts the strands with the motion
- Spring chain (realistic) — the default; every strand is a chain of springs
Values
| Mode | Value |
|---|---|
| Simple | Smoothing, max. tilt angle (degrees) |
| Spring chain | Stiffness, damping, smoothing (round/organic) |
Collision with the body
Hair collides with the body keeps the strands out of shoulders and chest. Costs a little performance.
How Hologramu recognises hair
By the model's bone names.
TODO: List the name patterns and describe what to do when a model uses different ones.