Eyes and blinkingFree

Gaze and blinking — tracked, procedural, or only as a stand-in.

When to use it

Every procedural eye feature knows three states:

  • Off
  • Overrides tracking — always wins
  • Only without tracking — steps in when nothing is being sent

Gaze behaviour

  • Follow the mouse — the eyes look at the cursor
  • Random — the eyes wander on their own

Eye rotation limit

Limits how far the eyes travel (0 = off). It is measured against the model's rest pose, not against zero — which is why the limit also works on rigs whose eye bones sit at an angle.

Blinking

  • Blink automatically, with an interval (min/max)
  • Blink duration

TODO: Name natural values (people blink every 3–6 seconds).