Eyes and blinking
Gaze and blinking — tracked, procedural, or only as a stand-in.
When to use it
Every procedural eye feature knows three states:
- Off
- Overrides tracking — always wins
- Only without tracking — steps in when nothing is being sent
Gaze behaviour
- Follow the mouse — the eyes look at the cursor
- Random — the eyes wander on their own
Eye rotation limit
Limits how far the eyes travel (0 = off). It is measured against the model's rest pose, not against zero — which is why the limit also works on rigs whose eye bones sit at an angle.
Blinking
- Blink automatically, with an interval (min/max)
- Blink duration
TODO: Name natural values (people blink every 3–6 seconds).