Keyframe editorCreator

Click a bone, rotate it, set a keyframe — like a 3D program, only smaller.

Reached through ✎ Build a new animation or by opening an existing one.

How it works

  1. Click a bone in the viewport (or pick it from the list)
  2. Tool R (rotate) or S (scale)
  3. Drag the gizmo
  4. Auto key writes the keyframe at the playhead

The header

ElementWhat for
Length (s)Total length of the animation
GridThe timeline's snap grid — not a sample rate
▶ / ⏸Play and pause
◆ Auto keyEvery movement becomes a keyframe immediately
Pause trackingDo not let tracking overwrite you while editing
👁 ViewSet fully visible → semi-transparent → off
Show bonesDisplays the bone sticks

Note: Between keyframes the motion is always interpolated smoothly. The grid only decides where keyframes snap to.

Saving

💾 Save, or simply ← Scene — that saves anyway.