Accessories
A 3D model that hangs from a body part and moves with it — hat, glasses, necklace, sword.
Adding one
- + Add accessory
- Pick a model
- Pick the body part — every bone, fingers and toes included
- Move, rotate, scale
"Back into the bone" resets the offset to zero.
Physics
Let it swing hangs the accessory off the bone like a pendulum: it trails behind movement and blows in the wind.
| Value | Meaning |
|---|---|
| Pendulum length (m) | How far it swings out |
| Restoring force | How strongly it pulls back |
| Damping | How quickly it settles |
| Max. sway (°) | A limit, so nothing swings through the head |
| React to wind | Accepts wind |
Note: Leave physics off for hats and glasses — those are supposed to stay put.
Showing and hiding
Every accessory has its own shortcut and can be toggled with it at any time.
TODO: Describe how accessories behave across a costume change.