Paths
A walkway an avatar follows on a key press — with stopping points and animations.
The basics
- Create a path object
- Pick the following object (usually the avatar)
- Set points — each point remembers the follower's current position
- Assign a shortcut
Options on the path
- Speed
- Turn to face the direction of travel
- Loop
- Smooth curve
- Walk back (ping-pong), with turn times and a turning animation
Options per point
- Stop here — the avatar waits for the next key press
- Wait — a fixed waiting time
- Animation while standing — plays as long as it stands there
- Animation on setting off — starts when it moves on
TODO: Example: "enter from the left, wave briefly, walk on".